DANIL ULMASHEV

SOUND DESIGNER FOR VIDEO AND GAMES

DEMO REEL

WHO I AM

Greetings and welcome!

I am immersed in a world of sound and technology with a bachelor degree in Electroacoustic music studies and computer science based in Montreal, Quebec.

Over the past ten years, I have been working on the production of audio and music on different types of sound projects, which have allowed me to learn and develop my creative and technical skills in this area. The variety of my skills gives me the comfort of successfully working as a sound engineer for the for mobile applications software company IPNOS to date.

With each new project, I constantly improve my knowledge and skills. Each project that I work on is its own creative adventure, and the solution to new problems is always super exciting!

WHAT I DO

Interactive Sound Design

Interactive sound design is a way to create audio that compliments other systems such as video, art installations, and/or video games to provide the maximum immersive
experience.   

Asset Creation

Each project requires a unique sound. Taking the time to create unique sound design that helps each project to stand out and become a more memorable experience, is always a goal and fun step of this process.

Implementation of Audio

Implementation of sound is one of the key moments during the audio production. Whether working with house tools or other types of software it is important to make sure that all sound assets are working the way they were designed to be.

Sound for Visuals

Giving a proper sound for User Interfaces in mobile apps or motion graphics is big part of sound design world. It is a very important step of a project to ensure the most immersive visual and audio experiences.

Mixing and Mastering

After creating all of the audio for the project everything comes together. Mixing and mastering is the last step of the sound production. The purpose is to make sure that all of the audio elements work well with music and with each other.

And More…

From audio programming to field recording, foley work to audio synthesis. Each project is its own universe with its own problems that need to be solved and that’s what makes this work exciting.

PARTICIPATION

Ariane Moffatt

Performing with the Laptop Orchestra
Musée d'Art Contemporain de Montréal

Akousma UsineC

A platform for young local composers as well as widely recognized international artists. 

TENOR

International Conference on Technologies for Music Notation and Representation.

Art Matters

A festival that has existed since 2000 in Montreal. By now, it's been called the largest student run art festival in North America.

GET IN TOUCH

I always love working with other people and creating new, and exciting projects.

Send me a message and let's create something awesome together!